Shattered Space may also serve as a bellwether for how much Bethesda wants to keep investing in Starfield given pressure from ...
Howard, who serves as executive producer and director at Bethesda Game Studios and was most recently game director on ...
Todd Howard, the director of Bethesda Game Studios, is letting players know why the studio's games are always so ridiculously large.
Todd Howards admits Bethesda cuts very little from its games, leading Skyrim, Fallout 4, and Starfield to be "irresponsibly large" ...
If you’ve been waiting for some new questlines to pursue in Starfield, rejoice! Your wait is now over. Starfield: Shattered ...
In terms of scope, Starfield game director Todd Howard has likened Shattered Space to Fallout 4’s Far Harbor expansion. To ...
As the Starfield Shattered Space DLC approaches, Bethesda boss Todd Howard discussed the making of the sci-fi RPG in an interview with BAFTA, reflecting on how Starfield challenged the studio and ...
One of those things that slipped through the back door was the Prydwen, the Brotherhood of Steel's airship as seen in Fallout ...
Todd Howard talks about what makes Starfield stand out amongst other games by Bethesda and why it holds an edge over them.
Putting their imagination to its wackiest best, one Starfield player builds a spaceship that resembles a PC cursor in ...
Todd Howard has finally opened up about Elder Scrolls V and Starfield's design philosophy and explained the most ...
But Bethesda veteran Todd Howard admits that the size of their role-playing games is downright irresponsible at times, and in a BAFTA interview (via Insider Gaming) he now tells us why the games are ...